
Everything after that has been a follow-up to the lesson he already learned. To a degree, Peter's 'hero's journey' was completed in Amazing Fantasy #15. Most of us would have gotten over it by now. "He was more 'realistic' in that Peter Parker does what he does out of a sense of guilt," David notes. "So it was more or less, 'Okay, fine, you want it? You got it. "We were looking to boost sales and Venom was the number one villain that fans wanted to see a 2099 version of," David admitted. David admits there were times older villains were recreated in the 2099 universe to help out with sales.

Namely, Spider-Man's villains…at least in name. Still, Spider-Man is part of a franchise, so it was impossible to completely avoid some things from the previous era. In short, I worked to make him far less of a loner." "The female in his life was his mother, not his aunt, and she was a loon. "I was looking to create a family structure unlike Peter Parker's," David said. "Actually, when you think about it, Spider-Man 2099 is more or less exactly what they did in the Sam Raimi's movie Spider-Man, although Miguel glided with the webbing on his back rather than swing on weblines."ĭavid found the experience somewhat liberating and even made sure the new hero's family structure was opposite to that of the original Spider-Man, but at the same time, had a ring of familiarity or two. Miguel had accelerated vision that enabled him to see things from great distances and practically 360 degrees around him.

Peter's 'spider-sense' was nearly mystical in nature. Peter's wall-crawling abilities were never really explained he just kind of stuck to the wall. Peter's webspinners were mechanical Miguel's biological.

So I had Spider-Man 2099 be fairly mute in costume and a wiseacre as Miguel. "Current Spidey is chatty in costume, and reserved as Peter Parker. "Basically, I inverted the modern-day Spider-Man wherever I could," David said. (Image credit: Rick Leonardi (Marvel Comics))
